RESPONSIBILITIES: Create art assets, from concept to final implementation in Unity Create in-game ready, real-time 3D environment assets REQUIRED: Strong aesthetic sense Deep understanding of lighting and material Highly skilled one of 3ds Max, Mayaor Blender. Can independently finish environment model creation, UV edit, material creation, texture baking Familiar with Unity or Unreal Engine Strong debug ability and learning ability Can fill in the gaps within the concept art and produce assets that are true to the concept PLUS: Experience with a complete console game development process Experience with shader production MATERIALS: Resume Personal portfolio