RESPONSIBILITIES: Create a game character from concept to final implementation in game engine. Sculpting human face depending on reference images and create face expression details, also make "Blendshapes" for (face-body-clothes-hand...) and make micro details for face and Clean up a 3d scan model (head - body - clothes.....) and create an incredibly details equipment, also I can model and sculpt hard surface, I can create high-quality PBR textures for the character, I have the knowledge to make a low-poly game character with clean topology and top quality in textures (1k-2k-4k-8k). Also, I make realistic clothes with micro details for video games and make Uv’s with new techniques to get high-quality details. My Skills: Sculpting - Modeling - Retopology - UV's- Texturing, PBR Texture - Lighting/Shading/Rendering- Post-Production. Pluses: Experience with Unreal Engine 4, Unity - Experience using Zbrush for HP models - Experience texturing/creating organic shapes - Solid working knowledge and experience with Maya - Modeling and texturing, preferably with games - Consistent ability to meet expectations and deadlines.